Books
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Advanced Global Illumination, Second Edition
by Philip Dutre, Philippe Bekaert, Kavita Bala -
Computational Geometry: Algorithms and Applications
by Mark de Berg, Otfried Cheong, Marc van Kreveld, Mark Overmars -
Game Programming Gems 2 (Game Programming Gems Series) (Vol 2)
by Mark DeLoura -
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
by Wolfgang F. Engel -
ShaderX4: Advanced Rendering Techniques (Graphics Series)
by Wolfgang Engel -
ShaderX2: Introductions and Tutorials with DirectX 9.0
by Unknown -
ShaderX5: Advanced Rendering Techniques
by Wolfgang Engel -
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
by Wolfgang Engel -
ShaderX7: Advanced Rendering Techniques
by Wolfgang Engel -
ShaderX6: Advanced Rendering Techniques
by Wolfgang Engel -
Game Programming Gems 7 (Game Programming Gems Series)
by Scott Jacobs -
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
by Matt Pharr, Randima Fernando -
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
by Randima Fernando -
GPU Gems 3
by Hubert Nguyen -
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
by Fletcher Dunn, Ian Parberry -
Graphics Gems III (IBM Version) (Graphics Gems – IBM) (No. 3)
by David Kirk -
Graphics Gems II (Graphics Gems – IBM) (No. 2)
by James Arvo -
Graphics Gems IV (IBM Version) (Graphics Gems – IBM) (No. 4)
by Unknown -
Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5)
by Alan W. Paeth -
Graphics Gems
by Unknown -
Advanced Animation and Rendering Techniques
by Alan Watt, M. Watt -
Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science)
by Joseph O’Rourke -
Physically Based Rendering: From Theory to Implementation (The Interactive 3d Technology Series)
by Matt Pharr, Greg Humphreys -
Realistic Image Synthesis Using Photon Mapping
by Henrik Wann Jensen -
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams)
by Andre LaMothe -
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
by Eric Lengyel -
The RenderMan Companion: A Programmer’s Guide to Realistic Computer Graphics
by Steve Upstill -
Essential Renderman Fast
by Ian Stephenson -
Real-Time Rendering (2nd Edition)
by Tomas Akenine-Moller, Eric Haines


