Archive for juillet, 2010
html5 canvas pixelbuffer test
By admin - Last updated: Mardi, juillet 27, 2010
This is a simple pixel buffer test with canvas. It render a simple fractal and FPS, press space key to change rendering algo from mandelbrot/julia set/blank (better for testing). I test it on chrome and firefox only, but must also runing on safari and opera but not IE as usual. click to test.
Building convex polyhedron from plan list
By admin - Last updated: Samedi, juillet 17, 2010
There is two main solutions for building a convex polyhedron from a plan list: One by using a big cube that include all your geometry. Loop through all your plan and cut the geometry, like a knife with block of butter. Second solution is more ingenious. allocate a polygon array with lenght equal the number [...]



3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
ShaderX4: Advanced Rendering Techniques (Graphics Series)
Advanced Animation and Rendering Techniques
ShaderX5: Advanced Rendering Techniques
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)